Gamification resources
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- Create Date July 30, 2026
- Last Updated July 31, 2026
Gamification resources
This folder contains a collection of supplementary educational resources developed within the Erasmus+ InThrace project to support innovative, participatory and practice-based learning about Intangible Cultural Heritage (ICH). The materials include a hybrid Cultural Heritage Escape Room in which students work collaboratively through six research- and ethics-based challenges before presenting a final heritage-safeguarding argument.
The collection also features a semester-long Heritage Passport, which guides students through seven interconnected areas: identification and documentation, community involvement and empowerment, interpretation and promotion, policy and governance, sustainable practices, technology and innovation, and reflection and evaluation. Activities require evidence, critical reflection, ethical community engagement and lecturer validation.
Additional gamified resources include Heritage Monopoly, available as a classroom role-play and digital game, designed to explore cultural ownership, stakeholder relationships, negotiation, intellectual property instruments, and the balance between economic and cultural value. The folder also contains an interactive ICH Project Picker, which generates applied project topics for Romania, Croatia, Bulgaria, Greece and Portugal, focusing on community stewardship, tourism and digital platforms, geographical indications and cultural branding.
Provided in presentation, facilitator-guide and digital formats—including HTML and React-based tools—the resources can be used in higher education courses, workshops, blended-learning sessions, group projects, assessment activities and facilitated classroom discussions.