A case study that shows successful work on the promotion and preservation of heritage in education
A case study that, in addition to presenting heritage, also offers educational content with questionnaires.
The paper focuses on video games, which are increasingly being recognized as part of the cultural heritage of the modern era and have a great impact on society.
Difficult legacies deal with history and themes from the past that do not fit easily into the sense of identity of the human community of which they are a part. Rather than affirming positive self-images, they can disrupt or threaten to expose social differences and conflicts.
The preservation and affirmation of original folk art gives each nation a special historical dimension.
The authors start from the thesis that heritage is a common good of the local community, society and humanity, and therefore requires joint care.
The author finds that regional museums have to act more sensibly in preserving their intangible heritage since that they are
in much more of a direct contact with it than so-called large
museums
Ovaj priručnik pruža praktične smjernice za integraciju nematerijalne kulturne baštine u gradsko okruženje i svakodnevni život lokalnih zajednica. Naglašava strategije za kulturni i turistički razvoj te doprinosi održivom rastu i građanskom angažmanu.
Metodološki okvir definira viziju i pristup projekta InThrace. Uključuje analizu potreba i akademske uvide koji su doveli do razvoja rezultata.
Dokument služi kao osnova za razvoj obrazovnih alata (priručnik, vodič, model) i usklađen je s nacionalnim praksama i europskim obrazovnim ciljevima.
Model nudi strateške i praktične smjernice za integraciju nematerijalne baštine u obrazovanje i društvo.
Ovaj dokument nadopunjuje teorijski sadržaj kroz studije slučaja, multimedijalne materijale i intervjue s ekspertima. Prikazuje uspješne primjere integracije baštine u urbane i obrazovne sredine.
Ovaj vodič je namijenjen sveučilišnim edukatorima koji će provoditi InThrace obuke. Uključuje metode poučavanja, politike EU i alate za učinkovitu integraciju kulturne baštine u kurikulum.